Unreal 4 vs Daleks. BA Games Design & Development student Lee Cobb, demonstrating some amazing Unreal 4 and 3D modelling skills. Lee came to the programme with a long history of 3D modelling and modding with earlier software (Halo modding/Cryengine).
William Pugh, talking Stanley Parable and how it feels to be riding the wave of success!
Fantastic afternoon with students asking some key questions and William providing some great answers!
Nobody knows quite what William Pugh is… Some say that he co-founded Galactic Cafe and made The Stanley Parable… However the only thing people do know for sure is that he co-founded Galactic Cafe and made The Stanley Parable. Born in Halifax he currently works in Halifax. Using the supreme power of the internet he collaborated with folks from all across the world to bring to life his first inappropriately successful game in 2013.
We are very lucky to have William coming to talk to our Level 3 and BA Students about all things Game Design, Source and what happens if your games is brilliant!
An afternoon well spent!
A fantastic new concept art piece by BA Games Design and Development first year student Alex Johnson. Stunning work from University Centre Grimsby
Once again the keen game developers and designers studying BA Games Design & Development at the University Centre Grimsby and BTEC Games Design & Development at the Grimsby Institute of FHE have packed their laptops, cables and computers and shipped over to Hull College for the Global Game Jam 2014.
Over 40 dedicated students have taken up the challenge of creating a game on 48 hours based around a globally set central theme.
As soon as the theme is announced, the eager designers form groups, teams, brainstorm ideas and then cluster around their computers bashing out graphics and code.
Its collaborative, fun and simply brilliant! And all under the watchful eye of University Centre Grimsby, Hull College, Sony, Microsoft, Jagex, Platform and Boss Alien. The next generation of games, game designers, developers and programmers are here and working on their products - with some major success already!
The next 48 hours are going to be full of surprises! Good luck to ALL Global Game Jammers all over the world!
Level 5 Student Joey Ireland talks about the new facilities at the University Centre Grimsby and how it supports the BA Games Design and Development degree
The University Centre Grimsby, home of the BA Games Design & Development degree, has opened another video games development lab with amazing top spec computers - and the students are loving it!
We all know that the games industry is a tough nut to crack! Statistics suggest that while the UK games industry is one of the best in the world - the competition for the top jobs is getting intense. An undergraduate degree in video games design and development is one way of ensuring that you have the specialised knowledge, experience and expertise required by today’s games industry.
The Grimsby Institute and the University Centre Grimsby is at the forefront of video games education in the UK. Not only is it the home of the £23 million University Centre building (and the soon to be opened £20 million Arts College) but also where the nationally recognised BA Games Design and Development degree is delivered.The recent investment in another computer games development lab further enhances the degree programme. The students already enjoy 24/7 access to the computer labs, expert tuition from industry recognised tutors and industry advocates, top spec computer equipment, consoles and hardware and a full green screen studio and motion capture studio.
The University Centre Grimsby has one of the best games development facilities and degree programmes in the country and with tuition fees held at an amazing £5995, newly fitted hall of residence 5 minutes walk away and amazing small group sizes (average ten students to one games staff member), you really are getting more tuition and facilities for your money.
If you want to study a degree in Games Design and Development, and you want to make finished and publishable games with like-minded games students then contact the University Centre Grimsby via email@example.com or 0800 315002
Click here for video of BA Games Design and Development student Joey Ireland talking about the new facilities
The 8th generation of consoles have now been available for 6-8 weeks or so.Its the time of a new battleground in gaming retail; the ‘my unit sales are bigger than your unit sales’ figures has been tossed and turned through the world of media. Complex and expensive advertising; packages and deals; launch titles and posturing. It all happened quickly and efficiently with the slick marketing prowess of a well-oiled marketing machine.
But now the dust is settling from the console storm surge - we need to ask a simple question. Indeed, it is THE question but is also difficult to answer because - with the best will in the world - no one really had exact information required before and during the launch.
I have played several games on both the Xbox One and the PS4 and the WiiU and when I tell people this I get the same question - wow - so what does next-gen look like?
I pondered this and found myself thinking what actually constituted a next-gen experience.
In truth, we are all still blinded by the technical descriptions of consoles and how this equates to actual next-generation gaming. We run through the the checklist of DDR3 this and AMD Jaguar that.They have multi-core CPU something-or-others, lots of super fast RAM for… well.. faster RAM related tasks and things and of course a slew of other expensive sounding technical items - all contained in a micro-monolith.
Ask eager games developers and they expound the virtues of a simpler, brighter, easier, ‘what it should have been all along’ development experience and (to quote Emperor Palpatine from Star Wars) the next-gen console’s “UNLIMITED POWER”.
It is next-gen because it can do more of [insert a raft of gibberish sounding descriptions]. No. No it isn’t because next-gen is not a benchmark that has been defined yet.
Look at the current games on the Xbox360 or PS3 (also hiss and spit at their blatant old-gen gaming experience graphics!) Last Of Us is a technical marvel on (hiss and spit) PS3 hardware. Halo 4 is comparably amazing to Halo 3 on the Xbox 360 (hiss and guffaws at the old tech struggling!) So if we are to accept that 8 years of time has passed between consoles - and that 8 years in technical development is a very long time to up the anti on games technology - then we must know that next-gen MUST be defined by the user experience and that this is driven by defined ‘next-gen’ qualities…unfortunately, the experience so far is… well… not next-gen.
I expect my experience of next-gen games to be slick - in fact, uber slick. In fact - better than old gen slick! With multiple tangible things I can see that shout “I am next-gen” at me. Ryse has a pretty and detailed view of Rome (that can not be explored), 6 hours of repetitive game-play in similar looking locations where I fight the same 5 barbarians over and over, using the same moves over and over. Lots of rendered flora and oodles of lighting (lighting seems to be a next-gen tipping point), oh and dust particles… you got to have the dust particles… and… well, I am pretty sure dust is a next-gen thing. Is it? Ryse - best dust in a game - that should be a BAFTA award. Dead Rising 3 is next-gen by virtue of its… quantity of enemies and their individuality. Never before has a zombie game given you so many individual zombies to kill. Its GTA meets Resident Evil with… erm… next-gen.. lighting (lighting again, that’s that lighting benchmark again!). But.. LOOK at the amount of zombies… never mind the distinctly old gen looking graphics. Wait. Wait a minute - its 1080p in 60fps… or is that 720p in 60fps… or does anyone really notice the HD and frame rate. They do? Well next-gen has that covered… or does it. Killzone on the PS4… is ALL about the lighting! Next-gen lighting and dust - and, well it looks like Killzone. Hmnn.
What about if we define next-gen by stating that as a benchmark the games absolutely MUST look better than the predecessors and MUST offer something new and unique to the experience. These are MUSTS! So far (its early days I know) NONE of the power-house consoles have this covered save one. The WiiU.
Form factor - small. Controls - offers new UX. Graphics - HD over the Wii and more capable.
Side by side Xbox One and PS4 owners LAUGH at the little WiiU with its cutesy MARIO games and its Zeldas and lack of titles and… wait…
What do you mean the games look better on the WiiU than on the Wii? How dare you imply that Super Mario 3D World stands a chance against Ryse, or Dead Rising 3, or Forza 5 or Killzone…
You see, for me next-gen is about the gaming experience being…upgraded. The games must look better than on previous iterations of the console, the experience must be slicker and shout “I am next gen” (remember, I said this before!). So far - every single game I have played on the WiiU does this. No other game runs as updated, as slick and as next-gen as Super Mario 3D world… and so what is next-gen? Well, its not a load of technical babble about hardware benchmarks than means nothing. It IS when you see a directly comparable product that offers new modes of play, HD graphics that look better than before and all via a small, slick bit of hardware that doesn’t need to shout about its CPU.
You want next-gen. Play Super Mario 3D world on a WiiU.
Grim’s Village are a development team comprised of Level 5 (second year) BA Games Design students.
They have put a lot of work into this and so far it looks amazing!