The official Flikr of the BA Games Design & Development degree at the University Centre Grimsby.
The official Flikr of the BA Games Design & Development degree at the University Centre Grimsby.
William Pugh, talking Stanley Parable and how it feels to be riding the wave of success!
Fantastic afternoon with students asking some key questions and William providing some great answers!
Nobody knows quite what William Pugh is… Some say that he co-founded Galactic Cafe and made The Stanley Parable… However the only thing people do know for sure is that he co-founded Galactic Cafe and made The Stanley Parable. Born in Halifax he currently works in Halifax. Using the supreme power of the internet he collaborated with folks from all across the world to bring to life his first inappropriately successful game in 2013.
We are very lucky to have William coming to talk to our Level 3 and BA Students about all things Game Design, Source and what happens if your games is brilliant!
An afternoon well spent!
A fantastic new concept art piece by BA Games Design and Development first year student Alex Johnson. Stunning work from University Centre Grimsby
Once again the keen game developers and designers studying BA Games Design & Development at the University Centre Grimsby and BTEC Games Design & Development at the Grimsby Institute of FHE have packed their laptops, cables and computers and shipped over to Hull College for the Global Game Jam 2014.
Over 40 dedicated students have taken up the challenge of creating a game on 48 hours based around a globally set central theme.
As soon as the theme is announced, the eager designers form groups, teams, brainstorm ideas and then cluster around their computers bashing out graphics and code.
Its collaborative, fun and simply brilliant! And all under the watchful eye of University Centre Grimsby, Hull College, Sony, Microsoft, Jagex, Platform and Boss Alien. The next generation of games, game designers, developers and programmers are here and working on their products - with some major success already!
The next 48 hours are going to be full of surprises! Good luck to ALL Global Game Jammers all over the world!
Level 5 Student Joey Ireland talks about the new facilities at the University Centre Grimsby and how it supports the BA Games Design and Development degree
The University Centre Grimsby, home of the BA Games Design & Development degree, has opened another video games development lab with amazing top spec computers - and the students are loving it!
We all know that the games industry is a tough nut to crack! Statistics suggest that while the UK games industry is one of the best in the world - the competition for the top jobs is getting intense. An undergraduate degree in video games design and development is one way of ensuring that you have the specialised knowledge, experience and expertise required by today’s games industry.
The Grimsby Institute and the University Centre Grimsby is at the forefront of video games education in the UK. Not only is it the home of the £23 million University Centre building (and the soon to be opened £20 million Arts College) but also where the nationally recognised BA Games Design and Development degree is delivered.The recent investment in another computer games development lab further enhances the degree programme. The students already enjoy 24/7 access to the computer labs, expert tuition from industry recognised tutors and industry advocates, top spec computer equipment, consoles and hardware and a full green screen studio and motion capture studio.
The University Centre Grimsby has one of the best games development facilities and degree programmes in the country and with tuition fees held at an amazing £5995, newly fitted hall of residence 5 minutes walk away and amazing small group sizes (average ten students to one games staff member), you really are getting more tuition and facilities for your money.
If you want to study a degree in Games Design and Development, and you want to make finished and publishable games with like-minded games students then contact the University Centre Grimsby via firstname.lastname@example.org or 0800 315002
The 8th generation of consoles have now been available for 6-8 weeks or so.Its the time of a new battleground in gaming retail; the ‘my unit sales are bigger than your unit sales’ figures has been tossed and turned through the world of media. Complex and expensive advertising; packages and deals; launch titles and posturing. It all happened quickly and efficiently with the slick marketing prowess of a well-oiled marketing machine.
But now the dust is settling from the console storm surge - we need to ask a simple question. Indeed, it is THE question but is also difficult to answer because - with the best will in the world - no one really had exact information required before and during the launch.
I have played several games on both the Xbox One and the PS4 and the WiiU and when I tell people this I get the same question - wow - so what does next-gen look like?
I pondered this and found myself thinking what actually constituted a next-gen experience.
In truth, we are all still blinded by the technical descriptions of consoles and how this equates to actual next-generation gaming. We run through the the checklist of DDR3 this and AMD Jaguar that.They have multi-core CPU something-or-others, lots of super fast RAM for… well.. faster RAM related tasks and things and of course a slew of other expensive sounding technical items - all contained in a micro-monolith.
Ask eager games developers and they expound the virtues of a simpler, brighter, easier, ‘what it should have been all along’ development experience and (to quote Emperor Palpatine from Star Wars) the next-gen console’s “UNLIMITED POWER”.
It is next-gen because it can do more of [insert a raft of gibberish sounding descriptions]. No. No it isn’t because next-gen is not a benchmark that has been defined yet.
Look at the current games on the Xbox360 or PS3 (also hiss and spit at their blatant old-gen gaming experience graphics!) Last Of Us is a technical marvel on (hiss and spit) PS3 hardware. Halo 4 is comparably amazing to Halo 3 on the Xbox 360 (hiss and guffaws at the old tech struggling!) So if we are to accept that 8 years of time has passed between consoles - and that 8 years in technical development is a very long time to up the anti on games technology - then we must know that next-gen MUST be defined by the user experience and that this is driven by defined ‘next-gen’ qualities…unfortunately, the experience so far is… well… not next-gen.
I expect my experience of next-gen games to be slick - in fact, uber slick. In fact - better than old gen slick! With multiple tangible things I can see that shout “I am next-gen” at me. Ryse has a pretty and detailed view of Rome (that can not be explored), 6 hours of repetitive game-play in similar looking locations where I fight the same 5 barbarians over and over, using the same moves over and over. Lots of rendered flora and oodles of lighting (lighting seems to be a next-gen tipping point), oh and dust particles… you got to have the dust particles… and… well, I am pretty sure dust is a next-gen thing. Is it? Ryse - best dust in a game - that should be a BAFTA award. Dead Rising 3 is next-gen by virtue of its… quantity of enemies and their individuality. Never before has a zombie game given you so many individual zombies to kill. Its GTA meets Resident Evil with… erm… next-gen.. lighting (lighting again, that’s that lighting benchmark again!). But.. LOOK at the amount of zombies… never mind the distinctly old gen looking graphics. Wait. Wait a minute - its 1080p in 60fps… or is that 720p in 60fps… or does anyone really notice the HD and frame rate. They do? Well next-gen has that covered… or does it. Killzone on the PS4… is ALL about the lighting! Next-gen lighting and dust - and, well it looks like Killzone. Hmnn.
What about if we define next-gen by stating that as a benchmark the games absolutely MUST look better than the predecessors and MUST offer something new and unique to the experience. These are MUSTS! So far (its early days I know) NONE of the power-house consoles have this covered save one. The WiiU.
Form factor - small. Controls - offers new UX. Graphics - HD over the Wii and more capable.
Side by side Xbox One and PS4 owners LAUGH at the little WiiU with its cutesy MARIO games and its Zeldas and lack of titles and… wait…
What do you mean the games look better on the WiiU than on the Wii? How dare you imply that Super Mario 3D World stands a chance against Ryse, or Dead Rising 3, or Forza 5 or Killzone…
You see, for me next-gen is about the gaming experience being…upgraded. The games must look better than on previous iterations of the console, the experience must be slicker and shout “I am next gen” (remember, I said this before!). So far - every single game I have played on the WiiU does this. No other game runs as updated, as slick and as next-gen as Super Mario 3D world… and so what is next-gen? Well, its not a load of technical babble about hardware benchmarks than means nothing. It IS when you see a directly comparable product that offers new modes of play, HD graphics that look better than before and all via a small, slick bit of hardware that doesn’t need to shout about its CPU.
You want next-gen. Play Super Mario 3D world on a WiiU.
Grim’s Village are a development team comprised of Level 5 (second year) BA Games Design students.
They have put a lot of work into this and so far it looks amazing!
We all sat and watched with bated breath. A new console, turbo charged graphics and capabilities - new form factor and brand. New EVERYTHING.
What we actually got was a whole load of solutions to problems… that don’t exist.
Did you ever sit in front of your TV and have difficulty changing the channel? Xbox TV… Xbox Game… Xbox….errrm… no. I have a remote. Had one for ages… not really an issue.
Did you ever want fantasy sport league information displayed on the screen in real-time while you were watching the football? Errrm… no. No I didn’t.
Ok but you MUST have always wanted the Kinect camera to recognise you and log you in to your Live account? Right? Because everyone wants… ermmm… No. I can click on a button.
Ok but the games ARE awesome… well they WILL be… but you LOVE the Call of Duty franchise right? Its the MOST popular game and… errr, Oh… its not that big a deal… But look at the graphics and the shadows and… well LOOK at that Jungle compared to… the…. ok.
You see, if you are going to launch a product and that product is a GAMES console famous for its GAMES and its GAMES fans then - well the narrative of a launch kind of writes itself. But if you are hopelessly trying to reposition the GAMES console brand and platform you have spent MILLIONS developing, surely extolling the virtues of its NEW found position as some kind of media centre wireless hand operated voice driven channel changing box is… oh I don’t know… an error.
When we discuss platforms and products on the BA Games Design and Development, we often say that the games drive the platform. The games ARE the platform. They are the blades to the razors… the ink for the printers… they are the thing. Distribute them how you please but ensure your massive existing base of fans can get them, see them, play them and buy them.
Even with E3 around the corner and no doubt a whole slew of game titles lurking in the wings with exclusivity and incredible visuals. The Xbox One launch was a misfire… not just for Microsoft, but for the army of devoted fans who (like me) felt the wind leaves their sails when after 8 years we were presented with a great big box of dissapointment.
Add to this the whole mess around pre-owned games and backward compatibility and well… did you feel it… that was Sony glove slapping Microsoft. Or was it a high five… knowing that with little or no effort, they can and probably will become the platform of choice for next gen.
It was all there for you Microsoft… all you had to do was please your fans and feed your army.
I guess the final battle will be at E3 and then in the shops. But so far - Form factor, hardware and gamer appeal goes to…. Sony…
Round 2… DING DING…